

Part 2 of my Mars tutorial, this time using Kitbash3D buildings, and emphasis on lighting, texturing and composition: (added 8/29/18)Ī breakdown of my "Walk With You" music video, covering a bunch of Octane texturing and lighting techniques: (added 8/5/18) Part 1 of my tutorial on creating a detailed Mars environment: (added 8/22/18) My deep dive into experimentation in Vectron for Octane 2018: (added 3/13/19) Part 2 of my Bumblemouse tutorial on hair in Octane: (added 10/24/19) Part 1 of my Bumblemouse tutorial on hair in Octane: (added 10/15/19) My tutorial for School of Motion on creating infinity mirror rooms: (added 8/28/20)

My tutorial on on creating abstract distortion animations:

My five hour GSG Plus Octane training, designed for beginners, but also with a ton of tips for the pros too: (added 8/28/20) I created two 50 minute Octane lessons on lighting and texturing in EJ Hassenfratz’s amazing new BEEFY course called Cinema 4D Ascent: (added 10/02/20) Use Color Theory and Grading Principles: Use References to Nail the Look of Materials: Storyboards, Moodboards, and Composition: Here’s ten short tip videos on “how to make your renders better” that I put together for School of Motion (added 1/1/21): My course, Lights, Camera, Render! Is 30+ hours on composition, lighting, and camera movement, and by far the biggest teaching endeavor for me.

The course concludes with a look at the Aero Solver for atmospheric effects.David Ariew's supermega octane tutorial list David Ariew Rendering the surface at full quality requires generating an animated polygon mesh for a convincing layered material, he shows how to extract Bifr?st channel data such as Vorticity and apply it in a shading network. Ross simulates a medium-scale liquid effect and stores it to disk as a cache. Using emitter, collider, accelerator, and liquid property nodes, Aaron F. This course offers an overview of the Bifr?st implementation in Autodesk Maya. Genre: eLearning | Level: Advanced | Language: Englishīifr?st is a fluid dynamics engine for high-quality liquids in visual effects, combining the best of volumetric and particle solvers in one tool.
